But truthfully you can finish the game without ever having to do any of that stuff, it’s an option. In Skyrim for example downtime can be selling items, repairing gear, or learning a trade. Down time in a great RPG should be an option and it should be something you’re not required to do….
I feel these five questions are essential to determining whether or not an isometric RPG is worth playing.Ī non-grindy RPG should be fluidic and constantly allow you to venture through your intended quest.
One of the renditions of Fate was given away for free a while back somewhere (maybe Wild Tangent gave it away?) and I played it for all of 5 minutes. I own Drakensang (my review is the #1 review on your Amazon link) and have that exact copy. And Fate has issues running on newer computers that lots of folks can't seem to get over.Īnd, as others said, Torchlight is just like Fate, only better. Fate is okay, but there's better out there. Vote for them on the wishlist to come to GOG:
I don't like to spoil too much.įor now though, if you had to choose, which series would you get? Drakensang, or Fate? And why? I know little to nothing about these series past a few clips of videos. I do know that they are different types of games, even if they both have action-RPG similarities and good narrative/voice overs from videos I've seen. They're so affordable though I might just get both. JinseiNGC224: Seeing neither of these series are on GOG (though they should vote through the links below), I'd like to purchase a disc copy of one of the following. That means to heal someone, you must be smart enough (to understand what you are actually medically doing), have the necessary light-fingeredness to deal with wounds, and you must have confidence in what you are doing and also evoke it in the eyes of your patient.ĭSA is a really good and thought-out rule set, but it's all hidden in the math.Įdit: It's a little bit hard for me to simply get to the point about, what I want to say in English language.īut I found this on amazon reviews for Drakensang. To use the wound healing skill one has to make a D20 test against Intelligence/Charisma/Dexterity. It does not just means one is pretty or not. You really have to understand how all this fits mathematical together and plan what tactical tasks in combat each party member should have and skill suitable. is really dangerous because they subtract from the basic attributes and therefore all actions get more harder. Important to know is that the basic attributes are very important, because they are checked with a D20 when skills and magic are used.
I think the german version also had the actual basic rule book as pdf as bonus. Drakensang I played some 4 years ago and re-read the rule system for this. I actually have played DSA and AD&D (20 years ago). Drakensang really shines, when one is familiar with the DSA-system.